The server has three ages, each with different elements that give the character the opportunity to develop and affect raw materials, tools, items bought and sold in the Jorvik Market trading post.

IRON AGE

Possible development:
- craftsman
- nature
- hunting
- materials processing
- agriculture
- digging
- smelting - forestry

Purchase in Jorvik Market:
- iron bar
- copper bar
- regional meat
- fruits

Sales in Jorvik Market:
- tools
- randomly selected items

Applicable Currency:
- copper coins

The transition to the next era will occur after the total sale of 2000 pieces of iron in the Jorvik Market or the expiry of a specified period of 30 calendar days (real time).

ACTIVE

SILVER AGE

Possible development:
- Iron Age skills
- construction
- mining
- carpentry
- herbal medicine
- breeding
- bricklaying
- architecture
- fluffiness
- advanced agriculture
- healing
- animal binding
- blacksmithing
- cooking

Purchase in Jorvik Market:
- iron bar
- copper bar
- silver bar
- regional meat
- fruits

Sales in Jorvik Market:
- steel tools
- randomly selected items

Applicable Currency:
- silver and copper coins

The transition to the next era will occur after the total sale of 1000 pieces of silver in Jorvik Market or the expiry of a specified period of 30 calendar days (real time).

INACTIVE

GOLD AGE

Possible development:
- Iron Age skills
- Silver Age Skills
- building maintenance
- payment industry
- brewing
- alchemy
- tailoring
- military engineering
- searching for precious metals
- jewelry

Purchase in Jorvik Market:
- iron bar
- copper bar
- silver bar
- gold bar
- regional meat
- fruits

Sales in Jorvik Market:
- steel tools
- randomly selected items

Applicable Currency:
- copper, silver and gold coins

The end of the game and the transition to the next edition of the server will take place after the players complete one of three scenarios.

INACTIVE